![]() ![]() ![]() ![]() The South Pacific packs some cool Lost World-style surprises, as well, and Antarctica's mine cart is a romping Temple of Doom rip-off. The London and Area 51 stages are extremely atmospheric and just seem more real than the environments of the previous games (you'll see what I mean when you reach the subway, although that train is pretty annoying). So, what TRIM really falls back on is its level design, which is mostly excellent-at least once you get past the horrible India levels. In fact, the entire game suffers from little bugs, making me think it was rushed for the holidays (the ultra-lame ending is even more proof). It feels like an awkward analog-digital hybrid, and the calibration even glitches at times. Avoid the analog control at all costs, too. Yes, the hi-res visuals are an improvement, but not by much, and some areas are just too dark (I hate having to rely on flares). I wouldn't go so far as to call Tomb Raider III a misstep for the franchise it just doesn't make a broad enough leap in graphics or gameplay to get me overly excited about Lara's third outing. ![]()
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December 2022
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